โš  CONGRATULATIONS ON YOUR PROMOTION.
You are the new Site Director at Holdfast Adhesives Co.Bonding Since 1987.
Your predecessor, Bryce, made it to Day 7.


Glue Factory is a Reigns-style swipe card management game (meant for mobile devices) set on the floor of a chemical adhesive plant. Every day, someone walks into your office with a problem, a shortcut, or an idea that is technically a federal violation.

You have two choices. Neither is great.


โš™ MEET YOUR TEAM

PAT — Safety Officer. Means well. Recently used a corrosive drum to clean the break room microwave. Thought it was a new cleaning product.

ALLEN — Production. Enthusiastic. Hasn't slept in 32 hours. Has several of Bryce's ideas he'd like to revisit.

BRIAN — Quality Manager. Perfectionists don't ship product. Brian does not care.

BRAYDON — Continuous Improvement. Found a resin supplier operating from a cargo ship. Significant cost savings. No SDS documents provided.

DEVIN — Maintenance. Has been right about everything since 2007. Nobody listens to him. His work orders are immaculate.

JIM — Engineering. Communicates exclusively through puns. The puns are load-bearing.

MONIQUE — HR. Completed everyone's annual HazComm training digitally. Nobody attended. Everyone is technically compliant.


๐Ÿ“‹ HOW IT WORKS

Each day, a card appears. Someone wants something. You pick โ† LEFT or RIGHT โ†’. Your four meters shift:

๐ŸŸข Safety  |  ๐Ÿ”ต Quality  |  ๐ŸŸก Production  |  ๐ŸŸ  Budget

Any meter hits zero — you're fired.
Any meter maxes out while Safety is low — Corporate notices.

Every 7-10 days: โš  CORPORATE AUDIT.
A GHS pictogram appears on screen. Four answers. One is correct. Wrong answers hurt Safety and shut down production lines. Getting them right is the whole point.


โ˜  GHS PICTOGRAMS YOU WILL ENCOUNTER

โ˜  Skull & Crossbones — Acute Toxicity
๐Ÿ”ฅ Flame — Flammable
๐Ÿงช Corrosion — Destroys skin and metal on contact
โš  Health Hazard — Carcinogens, long-term harm
โ— Exclamation Mark — Irritants, moderate toxicity
...and more


๐Ÿญ WHAT IT'S ACTUALLY FOR

The scenarios are exaggerated and ridiculous on purpose. The point is to feel the real tension between keeping workers safe and keeping the lights on — and to recognize GHS pictograms under pressure before an actual audit.

It's not meant to be realistic. It's meant to be memorable.

โœ… You will have to make bad decisions sometimes. That's the game.
โœ… Surviving past Day 30 means the difficulty scales up.
โœ… Bryce never made it past Day 7. You can do better. Probably.


A HazComm / GHS training game built for safety training and culture programs. Scenarios are fictional. Pat is not based on anyone real. We think.

Can you keep it together?

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